Original text by Marina Belova
I'll continue my recent article about motif fills and how to manage them. Today I'll inquire into the main principles for the creation of the standard flat fills.
A standard flat texture is a number of simple running stitches grouped together in two or more layers. The needle penetrations are evenly spaced and every stitch has its fixed length (excluding the end of the stitch line before the edge of the object). Usually, Offset or Tilt is used to slightly shift each row of needle penetrations against the next one, which gives the texture a smooth look.
The rules of creating these kinds of textures are very much alike in all sorts of embroidery editors. The key difference of this particular software is the ease of handling, as I've already mentioned.
Let's see how does one create a decorative fill (standard fill, manual pattern) in the Stitch Era Liberty editor. Here you can see the result right away, which is a great advantage.
Like in any other embroidery software, you have access to the following parameters:
- Stitch length in mm (Length)
- Number of lines that form a group and a pattern of needle penetrations (Lines)
- Shifting of the neighboring rows of needle penetrations. As a general rule, this is a percentage of the stitch length (Line Offset)
Usually, the creating of the flat texture ends here. But this editor has 3 more parameters which you can tweak if you like.
- Stitch Offset, which places the stitch above the specified position (Random equivalent). If the value is set to 50, you'll get the following texture for the object above:
- Line Offset, which shifts the lines and groups against each other (Random equivalent). It's not quite clear for me, what it is used for. I set it at 50, leaving the other parameters as they were, and got this:
- Tilt — another way of shifting the lines and groups of lines against each other. I set it at 7, left the other parameters as they were, and got this:
After you have achieved the desired result, you need to save the newly created pattern under the new name, and then select it right away through the library.
Here is an illustrative example. I created a classic flat texture which is present in any machine embroidery editor (I did not have it, but I do now). To do so I created a basis for it — 3 lines with 1/3 stitch offset. The rest of the settings were left as they were:
This is how it looks when applied to the real object:
Therefore, you need to have a clear view of the pattern you want to create.